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| #include<iostream> #include<cmath> using namespace std;
#define pi acos(-1.0)
typedef struct node { int x; int y; } point;
double AREA(point a, double r1, point b, double r2) { double d = sqrt((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y)); if (d >= r1+r2) return 0; if (r1>r2) { double tmp = r1; r1 = r2; r2 = tmp; } if(r2 - r1 >= d) return pi*r1*r1; double ang1=acos((r1*r1+d*d-r2*r2)/(2*r1*d)); double ang2=acos((r2*r2+d*d-r1*r1)/(2*r2*d)); return ang1*r1*r1 + ang2*r2*r2 - r1*d*sin(ang1); }
int main() { point a, b; a.x=2, a.y=2; b.x=7, b.y=2; double result = AREA(a, 3, b, 5); printf("%lf\n", result); return 0; }
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